Mercs are considered the weakest of the three healing classes for strict AoE situations. If you want a healer that can zero in on a tank and keep them alive through high damage boss fights, you want a mercenary. All of their abilities focus on direct healing and they have a particular emphasis on instant abilities. Mercs are unequivocally the best single-target and burst healers in the game. There’s a trend amongst SWTOR guides of describing your class’ proficiency in various categories, so let’s do that now. I am intending this to be accessible to both beginning and experienced players, but I am assuming a certain level of knowledge as to the terminology of both MMO’s and SWTOR in particular. This guide will go over everything you need to know about building and using this class. Using a combination of medical scans, missiles that heal you somehow, and medpacs fired from a pistol, the mercenary healer is a valuable asset to any raid team. Out of the 3 imperial healing classes, the mercenary is your quintessential single-target burst healer.
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This will only happen in extreme cases, such as for the departure of prominent community members 3. "I'm leaving the game" posts are not allowed under this rule, unless they are deemed to have merit by the moderators. This includes anything that brings minimal value to the subreddit and/or has limited activity. Low effort posts will be removed at moderators discretion. Off topic posts loosely related to the game such as history, model kits, anime ships and the like are allowed on Sundays.Īll memes, macros, reaction gifs and rage comics, etc, must be related to World of Warships.Ĭrossposting memes is allowed only if the content of the meme is related to World of Warships. The only exception may be mega threads at certain times of the year that will only be posted by mods. Scorecard posts are only allowed to be posted on Saturdays for exceptional games, or to showcase rare in-game moments.Īll lootbox, container and bundle results are prohibited, paid or free. In this subreddit we share World of Warships news, strategy, tips, discussions and other content, as well as sharing our passion for historical warships. We're Redditors with a passion for warships, gaming and the World of Warships video game on PC. Please mark leaks with spoiler tags, like this: Smolensk is balanced!. Dead space, Art, Dead Space 1 HD wallpaper
Meanwhile, other doctrines were well rounded and independent, able to put up a good fight but never had the same overwhelming end-game power as other doctrines. Some doctrines were very specialized and required teamwork, but when was well supported became over dominating monsters. The results in the survey found that a key reason why balance was also so difficult was because all the doctrines did not fall under a common design philosophy. About a year and a half ago a survey was released to test a hypothesis on why the balance was always so volatile. For those of you just finding out about these changes and the "beta" now, here's a quick catch up:įor years BK has had a lot of trouble staying balanced between Axis and Allies. I'm just a guy who's been playing BK since 2017 and wants to lend a hand to the dev team.Īlmost a year has passed since we've embarked on a project that would fundamentally change the mod. To be clear, I'm not a developer (even though it says I have a developer tag in yellow). Our first Saturday will be this next one on the 26th of August. Simply ask your questions on the Frequently Asked Questions thread and I will spend a few hours answering them to the best of my ability, or finding out the answers myself. That means I will keep up with this forum, cross-posting mod updates as soon as they come out on discord, keep tabs on various threads with feedback, and answer questions every 4th Saturday of the month. To fix this issue, they've appointed me as the new dev communications specialist. You can see this by the dearth of updates in the news section. This often meant that they rarely looked at the steam forums and consequently couldn't take advantage of another source of community input. Unfortunately, given the fact that they work on this mod for free, they can only spare so much time to scour the discord channel, incorporate community feedback, develop the mod, and maintain their normal lives at the same time. The developer team noticed that even though communication with the community has improved since they moved their focus from the now ghost-town forum to the BK Official Discord, lots of players still use the steam forum to communicate their thoughts, feedback, ask questions, and talk about the mod. Hi all, I'm Walderschmidt, the new developer communications specialist. But Blizzard’s ignorance shines through in the fact that none of the controversy has really been acknowledged.īlizzards main response to why Diablo fans should try the game has been along the lines of, “We really believe playing is believing, and we would love it if everyone everywhere gets to try it out and give their honest opinions.” Too bad that this is not a reason to try a game out. He discovered that around 110,000 ratings were deleted from the cinematic trailer, and around 80,000 were deleted form the gameplay trailer.Ĭomments also saw the same deletions with around 20,000 comments being deleted from the cinematic trailer and 6,000 comments being deleted from the gameplay trailer.īlizzard has still not backed down from their stance that this new mobile game is worth their audience’s time. YoungYea preceded to look at Blizzard’s Social Blade statistics to find out the number of comments and ratings on the trailer (this after noticing a drop in the number of comments and total ratings on the Youtube video). The trailer for Diablo Immortal is still suffering from far greater dislikes than likes, but Blizzard’s shady tactics don’t stop there. They then re-uploaded the video to try and begin with a clean slate. Youtuber YongYea explains in a video how Blizzard removed the initial Cinematic Trailer video post after the onslaught of dislikes. But don’t be so quick to believe Blizzard as it seems they are trying to hide the negative backlash with every shady tactic they have. It was was instead being developed by Chinese game company NetEase.īlizzard has since denied the allegations that Diablo Immortal is simply a re-skin of another Chinese mobile game, Crusaders of Light, claiming that Diablo Immortal is built from the ground up. Only after their initial presentation, fans found out that the game wasn’t even being developed by Blizzard. Instead of apologizing for their horrendous Q&A session, or the way they presented Diablo Immortal to their PC enthusiast audience, they decided to stand firm and defend their product. Facing the backlash of fans, Blizzard decided to respond to the criticisms, concerns, and theories of Diablo Immortal. In addition, many of these battles involve either taking and holding three victory points, surrounding the enemy base or defending against a few waves of attacks, all of which can best be achieved by immediately aggressively moving up to either capture the points or to meet the enemy at their spawn. Therefore, you probably want forces best able to deal with such an enemy order of battle. In these battles, most of your enemies are infantry or light vehicles, rarely mediums, and almost never heavy tanks. You’ll usually want to play those in order to get more awards and to avoid your companies from taking damage. The most common battle you’ll be fighting is skirmishes. If you have no idea what I’m talking about, it’ll become clear soon enough. This upgrade is shared by all companies in the first column, third row. Planes/Ships aren’t necessarily worth it, it’s just that the opportunity costs of more companies are so high, so until about 20-30 turns in, you almost always want more companies instead of any ships/planes. Aircraft Carriers may be worth your time, need more investigation. Thoughts on Campaign Units (other than companies)īattleships cost way too much pop for what they do. However, if you’re short on time, this is my recommendation for what companies to choose for the campaign: Start with US Special Forces, build only those, and rush for the town to unlock UK armor, then just build those until you reach the pop cap. The purpose of this guide is to help you dear reader to hopefully not suffer through the same mistakes I made when I started playing this game and therefore make better-informed decisions than I did at the time. This is a work in progress and just contains the skeleton of what I’d like this guide to eventually become. There were plans to start mounting these fleet wide. On page 272 is a picture of such a gun mounted on B turret of Prince Eugen 1944. This gun is described in " German Naval Guns 1939-1945 by Miroslaw Skwiot" Description starts on page 267. The mountings would be one each at: turret B forward port and starboard wings 1 or 2 midships port and starboard turret c aft port and starboard wings. AA would be the 128s plus eight or ten 4cm Flak 28 Bofors gun. The secondaries would be 3 or 4 turrets each side with 128 mm dual purpose twin guns. The main battery would be four 3 gun turrets with 15 cm naval artillery. I suggest a tier XI CL similar in size as Roon. It seems every large navy has a radar cruiser at Tier IX and X. Most other large navies have a CL tech line that goes to tier X. It is the largest non-tech of the three German CLs. The Mainz is tier VIII light cruiser as you know. Harry is unexpectedly selected as a fourth champion in the Triwizard Tournament and must battle his way through three difficult tasks for the Tournament. Harry Potter (voice Daniel Larner): A fourteen-year-old wizard in training.The PC version is keyboard-exclusive, not using the mouse at all, which is also unique. Unlike all other 3D games in EA's Harry Potter series, the camera is not directly controlled by the player(s) instead, it merely follows their movements. However, the Game Boy Advance version is different. Some also criticised that the PC version is not different from the others, unlike previous games. Much to many fans' anger and disappointment (as voiced on such community review sites as ), there is no RPG iteration, unlike with previous titles. Characters can also capture moving items using Accio and increase their power with creature and character cards. Similarly to Prisoner of Azkaban, also, the three characters can cast collaborative spells that are more powerful or produce better results, which can happen either in solo or in multiplayer. In single player, the two other characters will act as supporting NPCs. In this game, however, the player(s) can choose which one(s) to control at the beginning of each level (with a few exceptions, such as the Triwizard tasks, in which only Harry appears). Just like the previous game, the three playable characters are Harry Potter, Hermione Granger, and Ron Weasley namely the main characters in the movie. In others, there are different tasks or challenges to be completed. In most levels, the player must collect a number of Triwizard Shields, which will unlock new levels. Instead, the player selects one among several nonconsecutive levels to play on a special menu that shows Dumbledore's pensieve. The game does not feature an open-world interaction with Hogwarts. The PSP version was released in North America on 15 November and in Europe on 18 November, the same day the film premiered. The European release took place two days later. The game was first released in North America on 8 November 2005 for all platforms except the PSP. # ("password" | ConvertTo-SecureString -AsPlainText -Force) # If required, add the repository access credential here $NugetRepositoryUrl = "INTERNAL REPO URL" # Should be similar to what you see when you browse Your internal repository url (the main one). # We use this variable for future REST calls. ::SecurityProtocol = ::SecurityProtocol -bor 3072 # installed (.NET 4.5 is an in-place upgrade). NET 4.0, even though they are addressable if. # Use integers because the enumeration value for TLS 1.2 won't exist # Set TLS 1.2 (3072) as that is the minimum required by various up-to-date repositories. # We initialize a few things that are needed by this script - there are no other requirements. # You need to have downloaded the Chocolatey package as well. Download Chocolatey Package and Put on Internal Repository # # repositories and types from one server installation. # are repository servers and will give you the ability to manage multiple # Chocolatey Software recommends Nexus, Artifactory Pro, or ProGet as they # generally really quick to set up and there are quite a few options. # You'll need an internal/private cloud repository you can use. Internal/Private Cloud Repository Set Up # # Here are the requirements necessary to ensure this is successful. Your use of the packages on this site means you understand they are not supported or guaranteed in any way. With any edition of Chocolatey (including the free open source edition), you can host your own packages and cache or internalize existing community packages. Packages offered here are subject to distribution rights, which means they may need to reach out further to the internet to the official locations to download files at runtime.įortunately, distribution rights do not apply for internal use. If you are an organization using Chocolatey, we want your experience to be fully reliable.ĭue to the nature of this publicly offered repository, reliability cannot be guaranteed. Human moderators who give final review and sign off.Security, consistency, and quality checking.ModerationĮvery version of each package undergoes a rigorous moderation process before it goes live that typically includes: Welcome to the Chocolatey Community Package Repository! The packages found in this section of the site are provided, maintained, and moderated by the community. COMPANY OF HEROES STEAM v2.700.2.30 7 TRAINER (4.02MB).Īctivate the trainer options by checking boxes or setting values from 0 to 1 You do not have the required permissions to view the files attached to this post. COMPANY OF HEROES v2.700 RELAUNCH TRAINER (478KB) *Please note that this trainer was submitted as a quotpromoquot trainer, and these are some of the options available, the trainer has been posted as some options are still available in this promo trainer. quotCompany of Heroes 2- Trainer 7 v4.8 quot- Login/Create an Account- 1 comment If you would like to post a comment please signin to your account or register for an account.Please post any suggestions, bug reports, or praise that you may have for the cheats in here!.Ĭompany of Heroes v2.700.0.215 - v2.700.2.30 2 TRAINER Company of Heroes- Anthology v2.700 4 TRAINER Company of Heroes Opposing Fronts Tales of Valor v2.700 1 TRAINER. 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